Technical Skills
I've developed expertise in multiple game engines and programming languages through dedicated self-study over the past 6 years. My technical skill set spans game engines, programming languages, and specialized game development techniques, allowing me to tackle a wide range of projects and challenges.
Game Engines
Unreal Engine
Unreal Engine is my preferred development environment. I'm proficient in both Blueprint visual scripting and C++ development within the Unreal ecosystem. My experience includes:
- Creating complex gameplay systems using Blueprints
- Extending engine functionality with custom C++ components
- Implementing multiplayer functionality
- Developing VR experiences with Unreal's VR framework
- Optimizing performance for various platforms
Projects like "Stand For Amazonian Forest" and "ToVRe Defense" showcase my Unreal Engine capabilities.
Unity
I'm experienced with Unity development and the C# programming language. My Unity skills include:
- Implementing game mechanics and systems with C#
- Creating custom editors and tools to streamline development
- Developing for mobile platforms
- Implementing procedural generation techniques
- Working with Unity's UI system
"Too Deep To Dig" demonstrates my ability to create complex systems in Unity, including procedural dungeon generation, quest systems, and combat mechanics.
Programming Languages
C++
I've developed a solid foundation in C++ programming, particularly within the context of Unreal Engine development. My C++ skills include:
- Creating custom gameplay frameworks and components
- Implementing performance-critical systems
- Understanding memory management and optimization
- Working with Unreal's API and extending engine functionality
C#
C# is my strongest programming language, which I've used extensively in Unity development. My C# expertise includes:
- Object-oriented programming principles and patterns
- Creating modular, reusable code systems
- Implementing complex game mechanics and systems
- Working with Unity's component-based architecture
- Optimizing code for performance
Blueprint Visual Scripting
I'm highly proficient with Unreal Engine's Blueprint visual scripting system, which allows for rapid prototyping and implementation of gameplay features. My Blueprint skills include:
- Creating complex gameplay systems and mechanics
- Implementing user interfaces and player feedback
- Optimizing Blueprint performance
- Integrating Blueprints with C++ code
- Creating reusable Blueprint components and functions
Specialized Game Development Skills
Procedural Generation
I've developed expertise in procedural content generation, particularly for level design and world building. My procedural generation skills include:
- Implementing algorithms for dungeon and level generation
- Creating systems for procedural terrain and environment creation
- Balancing randomness with design constraints
- Optimizing generation algorithms for performance
"Too Deep To Dig" features a sophisticated procedural dungeon generation system that creates unique, playable levels with appropriate difficulty progression.
Game Design
Beyond programming, I've developed skills in game design principles and mechanics. My game design capabilities include:
- Designing engaging gameplay loops and mechanics
- Creating balanced progression systems
- Implementing effective player feedback mechanisms
- Designing intuitive user interfaces
- Balancing challenge and accessibility
VR Development
I've gained experience in virtual reality development, creating immersive VR experiences. My VR development skills include:
- Implementing VR-specific interaction patterns
- Optimizing performance for VR platforms
- Designing comfortable, intuitive VR experiences
- Working with various VR hardware platforms
"ToVRe Defense" demonstrates my ability to create engaging VR experiences with intuitive controls and optimized performance.
Continuous Learning
I'm always eager to learn new tools and technologies, adapting quickly to different development environments and challenges. My approach to skill development is systematic and ongoing, with a focus on both breadth and depth of knowledge.
Current areas of focus for skill development include:
- Advanced shader programming and visual effects
- Machine learning applications in game development
- Advanced animation systems and character controllers
- Cross-platform development techniques
This commitment to continuous learning ensures that my technical skills remain current and relevant in the rapidly evolving field of game development.