Game Jam Projects

Participating in game jams has been essential to developing my ability to prototype quickly, manage project scope, and deliver complete experiences under tight deadlines. These projects reflect my creativity and technical skill within fast-paced development cycles.

Purgatory (Brackeys Game Jam 2026.1)

Unity Horror Narrative C#

Project Overview

Purgatory is a short psychological horror experience focused on atmosphere, tension, and environmental storytelling. The project explores themes of isolation and perception through immersive level design and sound design.

Key Achievements

  • Atmospheric horror design with minimal UI
  • Environmental storytelling and pacing control
  • Custom gameplay triggers and interaction systems
  • Focus on immersion through audio design

Technologies Used

Unity, C#, Custom Trigger Systems

The Search Of Life (GameDev.TV Jam 2023)

Unity Game Jam C# Prototyping

Project Overview

The Search Of Life was developed in just 7 days for the GameDev.TV Jam 2023. It demonstrates my ability to design, develop, and polish a full game experience within a limited timeframe.

Key Achievements

  • Rapid prototyping and gameplay loop creation
  • Scope control to deliver a polished product on time
  • Effective application of core Unity systems under pressure

Technologies Used

Unity, C#

Revenge Of The Ghost Ship (GameDev.TV Jam 2022)

Unity Game Jam C# First Project

Project Overview

Revenge Of The Ghost Ship was my very first game jam entry, created for the GameDev.TV Jam in 2022. It was a crucial milestone in learning to work fast, prioritize, and finish projects on time.

Key Learnings

  • How to scope and execute a full project under time constraints
  • Prioritizing gameplay polish over features
  • Learning to iterate quickly and solve problems under pressure

Technologies Used

Unity, C#