Game Jam Projects
Participating in game jams has been essential to developing my ability to prototype quickly, manage project scope, and deliver complete experiences under tight deadlines. These projects reflect my creativity and technical skill within fast-paced development cycles.
Purgatory (Brackeys Game Jam 2026.1 – 72h)
Overview
Purgatory is a top-down shooter developed in 72 hours, set in a minimalistic yet conceptually complex environment. The game explores themes of perception and reality within a post-apocalyptic setting, where what the player sees may not reflect what is actually happening.
Highlights
- Perception-Based Design: Gameplay and environment are built around the idea that reality is not what it seems, encouraging player interpretation and discovery
- Minimalist Yet Complex Environment: Visual simplicity combined with layered design decisions to create depth and ambiguity
- Top-Down Combat: Fast-paced shooting mechanics integrated with exploration and narrative cues
- Atmosphere Through Design: Use of space, pacing, and audio to reinforce tension and post-apocalyptic tone
- Rapid Development: Fully playable experience designed and implemented within a 72-hour game jam
Sem Brincadeira (Next Level Game Jam 2024 – 48h)
Overview
Sem Brincadeira is a first-person puzzle experience developed in 48 hours, featuring a dark and unsettling atmosphere. Due to the strict time constraint, the project focuses on a minimal but cohesive gameplay experience, prioritizing mood, pacing, and a clear core mechanic.
Highlights
- First-Person Puzzle Design: Core gameplay centered around a simple but effective puzzle mechanic integrated into the environment
- Atmosphere-Driven Experience: Use of lighting, sound, and spatial design to create a dark and immersive tone
- Scope Reduction Strategy: Significant feature cuts to ensure a polished and complete experience within 48 hours
- Focused Gameplay Loop: Prioritization of clarity and player guidance over feature complexity
- Rapid Development: End-to-end implementation under extreme time constraints while maintaining cohesion
The Last AI (Epic Megagames Jam 2023 – 72h)
Overview
The Last AI is a top-down shooter developed in 72 hours, focused on fast-paced combat and continuous player engagement. The game features an infinite-life loop, encouraging players to push forward against increasingly intense enemy encounters within a high-detail environment.
Highlights
- Top-Down Shooter Gameplay: Responsive combat system designed for fast decision-making and constant action
- Infinite Loop Design: No traditional fail state, shifting the focus to endurance, experimentation, and progression through repeated attempts
- High-Detail Environment: Use of high-polygon assets to create a visually dense and immersive scenario within tight development constraints
- Narrative Twist: Concludes with a surprising ending that reframes the player's experience
- Rapid Development: Full playable experience designed and implemented within a 72-hour game jam timeframe
The Search Of Life (GameDev.TV Jam 2023 – 72h)
Overview
The Search Of Life is a beat 'em up experience developed in 72 hours, combining 2D and 3D elements to create a unique visual and gameplay style. The game focuses on a single boss encounter, delivering a concise but impactful experience with a narrative twist.
Highlights
- Single Boss Design: Entire gameplay structured around one carefully designed encounter, emphasizing combat clarity and player engagement
- 2D/3D Hybrid Approach: Combination of visual styles to create a distinctive aesthetic and demonstrate technical flexibility
- Focused Combat System: Beat 'em up mechanics designed for responsiveness and immediate player feedback
- Narrative Twist: Short but memorable story element that recontextualizes the experience
- Creative Scope Management: Strategic decision to center the experience on a single encounter to ensure polish within 72 hours