Unreal Engine Projects

Unreal Engine is my preferred development environment, where I've created several projects that showcase my skills in Blueprint visual scripting and C++ development. These projects demonstrate my ability to leverage Unreal's powerful features to create engaging and visually impressive experiences.

Stand For Amazonian Forest

Unreal Engine Blueprint C++ Turn-Based Strategy Environmental Theme

Project Overview

Stand For Amazonian Forest showcases my Unreal Engine development skills through a turn-based tactical game with an environmental theme. This project combines strategic gameplay with a meaningful message about conservation and environmental protection.

Key Features

  • Strategic Gameplay: Turn-based combat system with tactical decision-making, requiring players to carefully consider their moves and resource management
  • Environmental Storytelling: Using game mechanics to convey a message about conservation, with gameplay elements that reflect real-world environmental challenges
  • Unreal Blueprint System: Complex game logic implemented through visual scripting, demonstrating my proficiency with Unreal's Blueprint system
  • Dynamic Environment: Reactive game world that changes based on player actions and decisions
  • Resource Management: Systems for managing limited resources, creating meaningful strategic choices

Development Highlights

This project presented several interesting development challenges:

  • Creating an intuitive turn-based system with clear feedback to the player
  • Balancing gameplay mechanics to ensure strategic depth while maintaining accessibility
  • Implementing AI opponents that provide appropriate challenge without feeling unfair
  • Integrating the environmental theme into gameplay in a meaningful way

I used Unreal Engine's Blueprint system extensively for this project, creating modular systems that could be easily adjusted and balanced. This approach allowed for rapid iteration and refinement of the gameplay experience.

Technical Implementation

Key technical aspects of this project include:

  • Grid-based movement and action system implemented with Blueprint
  • State machine for managing game flow and turn transitions
  • Custom UI elements for displaying game state and player options
  • Behavior trees for enemy AI decision-making

ToVRe Defense

Unreal Engine VR C++ Shooter Turret Defense

Project Overview

ToVRe Defense demonstrates my ability to work with virtual reality technology in Unreal Engine. This VR shooter features a unique turret-based combat system that provides an immersive and comfortable VR experience.

Key Features

  • Immersive VR Interaction: Intuitive controls designed specifically for VR, allowing players to naturally interact with the game world
  • Turret-Based Combat: Unique approach to VR shooting mechanics that reduces motion sickness while maintaining engaging gameplay
  • Wave-Based Challenge System: Progressively difficult enemy encounters that test player skill and strategy
  • Performance Optimization: Ensuring smooth gameplay in VR environments, which is critical for player comfort and immersion
  • Dynamic Difficulty Adjustment: Systems that adapt to player performance to maintain an optimal challenge level

Development Highlights

Creating a VR experience presented unique challenges:

  • Designing comfortable, intuitive VR interactions that minimize motion sickness
  • Optimizing performance to maintain the high frame rates required for VR
  • Creating engaging gameplay within the constraints of a stationary player position
  • Implementing clear visual and audio feedback for player actions in 3D space

I used a combination of Blueprint visual scripting and C++ for this project, leveraging the strengths of each approach. Performance-critical systems were implemented in C++, while rapid iteration on gameplay features was done with Blueprint.

Technical Implementation

Key technical aspects of this project include:

  • Custom VR interaction system for turret control and weapon switching
  • Optimized rendering pipeline for maintaining VR performance
  • Spatial audio system for immersive sound experience
  • Enemy spawning and behavior systems with difficulty progression
  • Score and progression tracking with persistent high scores

Unreal Engine Skills Showcase

These projects demonstrate my proficiency with various aspects of Unreal Engine development:

Blueprint Visual Scripting

Creating complex gameplay systems and mechanics using Unreal's node-based programming system, allowing for rapid prototyping and iteration.

C++ Programming

Implementing performance-critical systems and extending engine functionality through custom C++ code, integrated with Blueprint systems.

VR Development

Designing and implementing immersive virtual reality experiences with comfortable, intuitive interactions and optimized performance.

UI/UX Design

Creating user interfaces that provide clear information and feedback while maintaining immersion in the game world.

Game Systems Design

Designing and implementing core gameplay systems like combat, progression, and resource management that create engaging player experiences.

Performance Optimization

Ensuring smooth gameplay across different platforms and hardware configurations through careful optimization of assets and code.

Upcoming Unreal Engine Projects

I'm currently working on several new Unreal Engine projects that will further showcase my skills and creative vision:

  • Procedural World Explorer: An open-world adventure game with procedurally generated environments and dynamic ecosystems
  • VR Interactive Narrative: A story-driven VR experience that explores new approaches to narrative in virtual reality
  • Multiplayer Tactical Game: A team-based tactical game that builds on the systems developed for Stand For Amazonian Forest

These projects will incorporate advanced Unreal Engine features like the Chaos physics system, Niagara particle effects, and multiplayer networking.